Katamari Damacy - Sequels

Sequels

Katamari Damacy has spawned numerous sequels on the PlayStation 2 and newer game consoles. The game's direct sequel on the PlayStation 2, We Love Katamari (みんな大好き塊魂, Minna Daisuki Katamari Damashii?, literally Everyone Loves Katamari Damacy), was released internationally in 2005 and 2006. Its story is self-referential, following on the success of the first game, most of the levels are based on requests from newfound fans of the King and the Prince. Though sharing the same mechanics, We Love Katamari introduces new gameplay features, such as co-operative play, and new goals, such as collecting the most valuable objects, that would continue through its sequels. Me & My Katamari (僕の私の塊魂, Boku no Watashi no Katamari Damashii?, literally My My Katamari Damacy using the two words in Japanese for "I" which connote a masculine ('boku') or neutral ('watashi') speaker) was released for the PlayStation Portable in 2005 and 2006, featuring levels based on helping the animals of an island devastated by a tsunami.

Beautiful Katamari (Beautiful Katamari Damacy (ビューティフル塊魂, Byūtifuru Katamari Damashii?)) was an Xbox 360 title released in 2007 and 2008, following the Royal Family using katamaris to close up a black hole created while the King was playing tennis. The newer console allowed for higher-resolution graphics and support for online network play, leaderboards, and downloadable content. While PlayStation 3 and Wii ports were planned for Beautiful Katamari, these never were released. Katamari Forever (Katamari Damacy Tribute (塊魂TRIBUTE, Katamari Damashii TRIBUTE?)) was released for the PlayStation 3 internationally in 2009. Katamari Forever incorporates a mix of previous levels from the series, framed around the King trying to recover from amnesia, and new levels where the katamari is needed to repair damage done by a rampaging "RoboKing". It further improved on the graphics capabilities of Beautiful Katamari, and introduced new moves for the player.

Korogashi Puzzle Katamari Damacy was released for the Nintendo DSi via DSiWare in 2009. Similar in play to Tetris, the player used the prince to drop a Katamari into the playing field to clear the puzzle field. Touch My Katamari (Katamari Damacy No-Vita (塊魂ノビータ, Katamari Damashī Nobīta?)) is a regional launch title for the PlayStation Vita portable game system in late 2011 and early 2012. The No-Vita moniker is a play on the Vita console name and the Japanese word nobita, meaning "to lengthen or extend". While the core mechanics are similar to other games in the series, Touch My Katamari allows the player to use the rear touch-pad on the Vita to temporarily stretch the katamari into an ovoid shape, allowing it to roll through narrow spaces or collect small objects.

Several mobile versions have also been released. Rolling With Katamari was released in Japan only in 2007 for the Mitsubishi P904i series of phones, using their tilt-sensitive technology to let the player control the katamari. Katamari Damacy Mobile was released in 2009 for several wirless devices, and is a 2D side-scrolling version of Katamari Damacy similar to a mini-mode included with Me & My Katamari., I Love Katamari was released in 2008 for the iPhone and iPod Touch, with later patched for the iPad and other iOS devices and for Windows Phone 7. Another iOS game, Katamari Amore, was released in early 2011.

WindySoft, a South Korean developer, announced plans for a Katamari Damacy Online' game, which was due to be released in 2007. It was never brought to the US.

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