Karai - in Video Games

In Video Games

Karai is the final boss in the 1993 Sega Genesis (Mega Drive) and SNES versions of Teenage Mutant Ninja Turtles: Tournament Fighters, fighting without use of any weapon. Karai was notorious as an extremely difficult boss to defeat (especially on Genesis) and is a secret player character in the SNES version (in the Genesis version she is only unlockable with the use of a cheat device). Because of the relative obscurity of the TMNT Mirage comics (as compared to the 1980s cartoon and the films), many players did not recognize Karai in Tournament Fighters and assumed her to be an original character created by Konami.

  • In the SNES game, "a very strong fighter by the name of 'Karai'" is announced to be "still alive" and challenges the winner of the titular fighting tournament, making her the final boss to beat. Her appearance in the SNES version is roughly based on this from the Mirage comics but in-game she is looking confusingly masculine.
  • In the Genesis version, however, Karai is much more feminine and quite similar to the game's original character Aska, appearing brown haired and wearing the Shredder-style armor with bare thighs and thong. She also has a different backstory in the Genesis game, in which she has sent the Turtles' clones to kidnap Splinter into the Dimension X, and is suddenly revealing herself to be the true mastermind behind this at the end of the game, following the player's defeat of Krang (in addition, the regular ending has Karai saying that it was only her clone that has been destroyed, as she can be truly killed only in the alternative ending after finishing the game at the hardest difficulty setting).

Karai (voiced by Karen Neil) is a boss character and an unlockable player character in Teenage Mutant Ninja Turtles 2: Battle Nexus (2004), in an encounter loosely based on the cartoon's episode "Rogue in the House Part 2". Her appearance is that from the cartoon series and she is armed with dual swords and also has a special move of unleashing multiple kunais in every direction. In the story mode, the Turtles meet Karai after she very uneasily decided to obey the Shredder's order to put them to death. After defeating Karai in combat, Leonardo pleads for her to choose honor over the loyalty to the Shredder, even going as far as allowing her to strike him down if she chooses so, but she finds unable to do so and asks him to kill her instead. Leonardo refuses in turn and leaves, telling her that he believes they will one day understand each other.

Karai (voiced by Karen Neil) is the penultimate boss in Teenage Mutant Ninja Turtles 3: Mutant Nightmare (2005).

Karai's voice (by Jennifer Morehouse) can be heard and she has a cameo in TMNT (2007). Karai also serves as the second boss in the TMNT game for the Game Boy Advance.

Karai (voiced by Karen Neil) is one of the selectable characters in Teenage Mutant Ninja Turtles: Smash-Up (2009). Karai is wielding a single sword and, while not the most powerful, she is the fastest and most agile character in the game. Her appearance is that of the 2007 film and she is described as being the Shredder's daughter. Karai's alternative costume resembles the Amazonian Blade Bots (aka Karai-Bots) robots created by Dr. Chaplin in the cartoon's episode "New Blood" (also featured in "Same As It Never Was"). The image created for the play's "girls of gaming 8" has her wearing the Shredder's armor. According to Prima Games' official guide, Karai (rated 10/10) is the best overall character in the game, thanks to her fastest speed and one of the top jumping abilities, as well as unique combos opportunities, but she is less adventagous against other agile characters.

Karai is a boss in Teenage Mutant Ninja Turtles: Arcade Attack (2009), her appearance reflecting her Turtles Forever design.

Read more about this topic:  Karai

Famous quotes containing the words video games, video and/or games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    These people figured video was the Lord’s preferred means of communicating, the screen itself a kind of perpetually burning bush. “He’s in the de-tails,” Sublett had said once. “You gotta watch for Him close.”
    William Gibson (b. 1948)

    Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.
    William Burroughs (b. 1914)