Development
Further information: Development of JoustJoust 2 was developed by Williams Electronics, with John Newcomer as the lead designer. The game features amplified monaural sound and raster graphics on a 19 inch color CRT monitor. Like other Williams arcade games, Joust 2 was programmed in assembly language. Williams' video game department had shrunk following a decline in the video game industry. The company wanted to sell an arcade conversion kit for games that use a vertically oriented monitor, which had become popular at the time. Management felt that a sequel would improve the kit's saleability. The company decided to release a sequel to either Robotron: 2084 or Joust, ultimately choosing the latter. Technology had progressed since the original's release, providing more flexibility than before. As a result, Newcomer conceived new elements: additional characters, improved audio-visuals, and new mechanics. To portray a progression of villains, the staff added a new enemy, the Robot Knight. The developers added backgrounds to the levels, inspired by artwork by M. C. Escher, Newcomer's favorite artist. Staff added a transform button to provide players with more variety and balance the gameplay.
Read more about this topic: Joust 2: Survival Of The Fittest
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