Jelly Car - Development

Development

Jelly Car designer Tim FitzRandolph began developing the game in his spare time at home while working with Disney Interactive Studios. His first version of the game was created using Microsoft's XNA development tools and released through the Indie Games community on Xbox Live for the Xbox 360 gaming console in February 2008. In a November 2011 interview, FitzRandolph explained his intentions with Jelly Car:

"I was like, maybe I can try making a physics system that would sort of create a custom car, just experiment. When I got it working, I just did a lot of experiments with it, but I didn't really have an idea for a game. Except for making a little test for a car, create a little object to do the physics work. So I thought you might have a little object and you can make obstacles and get across gaps and stuff like that."

After Apple unveiled the App Store, FitzRandolph purchased an iPod Touch with the intent of porting the game to the device. The iOS version was first released in October 2008.

Read more about this topic:  Jelly Car

Famous quotes containing the word development:

    As a final instance of the force of limitations in the development of concentration, I must mention that beautiful creature, Helen Keller, whom I have known for these many years. I am filled with wonder of her knowledge, acquired because shut out from all distraction. If I could have been deaf, dumb, and blind I also might have arrived at something.
    Mark Twain [Samuel Langhorne Clemens] (1835–1910)

    Good schools are schools for the development of the whole child. They seek to help children develop to their maximum their social powers and their intellectual powers, their emotional capacities, their physical powers.
    James L. Hymes, Jr. (20th century)