Jade (Mortal Kombat) - in Video Games

In Video Games

In Mortal Kombat II, Jade was a mysterious hidden character with no part in the game's storyline whatsoever. In Mortal Kombat: Shaolin Monks, the 2005 beat'em-up retelling of MKII, she appears to fight against Liu Kang and Kung Lao alongside Mileena and the brainwashed Kitana; once defeated, she is stabbed in the eyes with Mileena's two sai by the player's character and killed.

Jade returns in Ultimate Mortal Kombat 3 (1996) in which her backstory as a fellow Edenian and long-time friend of Kitana is revealed. She once served as Shao Kahn's elite assassin along with his adopted step-daughter Kitana (and later also Mileena). After Kitana was put on trial for Mileena's murder and escaped to the Earthrealm, Jade was ordered by Kahn to bring Kitana back to Outworld alive. However, he also sent Reptile with Jade, ordering him to kill Kitana if necessary. The two located Kitana and Jade narrowly prevented Reptile from killing her. Convinced by Reptile's actions and Kitana's words, Jade turns against Kahn and aids Kitana in freeing her resurrected mother, Queen Sindel, from Kahn's mental control. The three later join with Kitana's Earthrealm allies to help defeat Shao Kahn.

After they liberate Edenia from Outworld, Jade serves Sindel and Kitana for years. Sometime after the events of Mortal Kombat: Deadly Alliance (2002), she witnesses the death, resurrection, and capture of Kitana and her allies by Onaga under an enslaving spell. In Mortal Kombat: Deception (2004), Jade rescues Sindel from imprisonment in the Edenian palace dungeon. They escape to Outworld, attempting to free Kitana from Onaga's sorcery. Jade also attempts to seek revenge against the traitorous Edenian Tanya. In the game's Konquest story mode she orders Shujinko to bring the Edenian traitor Rain to her.

In Mortal Kombat, the 2011 retelling of the series, Jade became an Outworld assassin partnering Kitana. Jade is a member of Edenian noble family that served Shao Kahn once he conquered their realm, and she was given to him as tribute when she was a child. After years of rigorous training and service as an assassin, Jade has earned a reputation as an agile and stealthy warrior, and was awarded the position of a bodyguard to Princess Kitana, whom she became close friends for centuries. Jade's confident, self-assured and sassy personality stands in contrast to Kitana who struggles to fulfill Kahn's expectations and begins doubting her origins. Under orders from Kahn and Shang Tsung, the two of them initially fight the Earthrealm warriors. Later Jade suspects that Kitana is not following orders and unsuccessfully attempts to stop Kitana from learning the truth about her heritage. After learning the truth from the recently-created clone Mileena, Jade switches her allegiance and helps the Earthrealm fighters to free Kitana from captivity. Later, Jade joined also the Earthrealm warriors during the invasion of Earthrealm. However, Jade was killed by the arriving Sindel, who ripped out her stomach. She was last shown as one of the warriors resurrected and enslaved in the Netherrealm by Quan Chi.

Read more about this topic:  Jade (Mortal Kombat)

Famous quotes containing the words video games, video and/or games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
    Philippe Ariés (20th century)