In Video Games
In Beyond Good and Evil, Jade lives in an island lighthouse with the boar-like Pey'j, caring for children orphaned by attacks on the planet by the DomZ, an aggressive alien race. While a skilled jōdō martial artist, she is also a freelance journalist. When she runs out of money to power the lighthouse's shield generator, Jade takes a photography job cataloging all the animals on Hillys. She is then recruited by the IRIS Network, an anti-government resistance movement trying to expose a collaboration between the DomZ and Alpha Sections, an elite military group supposedly created to fight the DomZ. With her martial arts knowledge, she is able to infiltrate various government facilities and obtain evidence of human trafficking. After confronting the DomZ High Priest on Hillys' moon, she learns that she is known to the DomZ as "Shauni", and was bequeathed with a spiritual power stolen from them centuries ago. She subsequently uses that power to defeat the Priest and save the Hillyan populace.
A Jade-like figure appears in a Beyond Good and Evil 2 teaser trailer, traveling with Pey'j. The same figure is also shown in a leaked development video from Ubisoft, escaping from a city.
In addition, Jade's costume appears in the 2008 video game Prince of Persia for the character Elika.
Read more about this topic: Jade (Beyond Good & Evil)
Famous quotes containing the words video games, video and/or games:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“We attempt to remember our collective American childhood, the way it was, but what we often remember is a combination of real past, pieces reshaped by bitterness and love, and, of course, the video pastthe portrayals of family life on such television programs as Leave it to Beaver and Father Knows Best and all the rest.”
—Richard Louv (20th century)
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
—Philippe Ariés (20th century)