Plot
The game begins when Kururugi enters the family storage shed in modern day Japan to retrieve an item for father. After falling through a mysteriously etched pentagram on the floorboards, the player is transported to Feudal Japan. Unfortunately, the villagers mistake the time traveler as a demon and attack. After several close calls, Kururugi comes face to face with InuYasha, who notices the stranger's clothes "look like Kagome's."
After introductions with the rest of the cast, the player begins to search for answers as to why Kururugi has been brought back to the feudal era and how to get home. The game progresses as any normal InuYasha storyline, with the InuYasha group travelling from village to village in pursuit of Naraku (and Kururugi's answers), sometimes helping out with a local problem or two. Occasionally traces to Naraku himself are revealed, as well as leads to Kururugi's mystery and the title's "cursed mask," which holds secrets to returning the character to the present. Along the way, Kururugi learns to harness the power of shikigami from a mysterious old villager called Kakuju, a force needed in order to help InuYasha and the others overcome the dangerous obstacles ahead while unraveling the plot of the mystic Utsugi.
Several beloved characters from the anime appear to help, or hinder, the group's progress, including Kikyo, Kagura, Koga and Sesshomaru.
Read more about this topic: InuYasha: The Secret Of The Cursed Mask
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“Those blessed structures, plot and rhyme
why are they no help to me now
I want to make
something imagined, not recalled?”
—Robert Lowell (19171977)
“Jamess great gift, of course, was his ability to tell a plot in shimmering detail with such delicacy of treatment and such fine aloofnessthat is, reluctance to engage in any direct grappling with what, in the play or story, had actually taken placeMthat his listeners often did not, in the end, know what had, to put it in another way, gone on.”
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“We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. The king died and then the queen died is a story. The king died, and then the queen died of grief is a plot. The time sequence is preserved, but the sense of causality overshadows it.”
—E.M. (Edward Morgan)