Instant Action - Games

Games

Fallen Empire: Legions was a first-person shooter that consisted of two teams: team alpha and team beta. The game included several gametypes, including Deathmatch, Team Deathmatch and Capture the Flag. It was considered a "spiritual successor" to Tribes, and featured similar elements such as skiing and jetpacks. After InstantAction was shut down, the game was re-released as a stand-alone downloadable client on December 20, 2010. The game is being developed by community members and previous InstantAction interns.Visit www.legionsoverdrive.com to play the game. \

Rokkitball was a team-based game similar to basketball or soccer with futuristic weaponry. The game launched on InstantAction.com in April 2008 with support for up to eight players. Players move around an arena and use a magnetic beam to grab a ball and shoot it into holes in the wall to score points. Smaller, higher holes are worth more points than the lower, larger ones. Players have a limited amount of energy, which is needed to sprint and to use the "magno-beam" that holds the ball. Energy constantly regenerates when not being used. Players can shoot rockets in order to propel the ball, make enemy players lose all their energy, or knock the ball out of an enemy’s grip. There were four arenas for Rokkitball: Gauntlet, Cathedral, S-Hook, and Canyon. It is currently unknown what the future of Rokkitball is.

Marble Blast Online is a 3D platformer in which the player maneuvers a marble to collect gems or reach the end of the level. Variations of this game have been developed for the Xbox 360 and iPhone.

Lore: Aftermath was a multiplayer mech combat game, and a sequel to Dark Horizons Lore: Invasion. Players control mechs called MAV, and can use preconfigured mechs or access the “MAV Lab” to create their own with customized looks, weapons, and statistics. The developers are planning on distributing the game elsewhere once they secure the rights from InstantAction.

Think Tanks was originally created as a stand-alone game for the PC, and was eventually ported to InstantAction. There are two game modes: Deathmatch(Battlemode) and Scrum. Both can be played with or without teams. In Battlemode, players try to shoot and destroy the other tanks. In Scrum, players try to get a ball and drive it to a goal placed on the field. The game is no longer available to purchase. However here is a small but dedicated community at www.planetthinktanks2.com. An independent master server and game servers are running. The community has also expanded the game types to multiple game types: Capture the Flag, Keepaway, Dodgeball, & Rollerball. The game is very easily modded and there are currently thousands of unique maps available. These include all of the maps, objects and effects developed for the failed InstantAction platform.

ZAP! was a multiplayer top-down space shooter. The player controls a triangular ship and tries to accomplish different objectives depending on the mode. Most modes involve shooting enemy ships with various weapons and moving flags around. There are six modes in ZAP! These include BustIn, CTF (Capture the Flag), ZoneControl, Retrieve, Hunters, and ZapMatch. The game is no longer available to play or purchase. However, its successor Bitfighter, is currently being developed by a small community.

Galcon is a real-time strategy game where players try to eliminate the enemy by sending ships to take over their planets. Every ship that is sent will destroy one ship docked on the enemy planet; once the planet is reduced to 0 ships, a ship can conquer it. The planet will then begin to produce ships for the new owner. The goal is to capture all the planets on that particular map. While no longer available on InstantAction, it's available for purchase at Galcon.com

Ace of Aces is a World War I dog-fighting game where players fly fighter planes and attempt to score points by shooting down enemy planes or blowing up the enemy base. Players can choose to play as either the Axis or the Allies. In the single-player Training Mode, players can complete two tutorials: one on Marksmanship, which teaches the basic controls, and one on Ground Attack, which teaches how to assault the enemy base. The Multiplayer Battle Mode features five different modes: Team Dogfight, Furball, Fox and Hounds, Rescue the Spy (CTF), and Base War. Mad Otter Games, the developers of Ace of Aces, are planning on re-releasing the game at AceofAcesthegame.com.

Rev was an arcade racing game developed by Luma Arcade. It never got past the private beta phase, though the developers have still shown interest in releasing the game at some point.

The Secret of Monkey Island: Special Edition was the first game to be released on InstantAction's embed-tech platform. The game is an enhanced remake of The Secret of Monkey Island developed by LucasArts. It was originally released on July 15, 2009 for the PC, Xbox Live Arcade and iPhone/iPod touch. On April 29, 2010 InstantAction released a 20 minute demo of the game to show off the companies new embed technology, along with the option to buy the full game for $9.99.

Instant Jam was a music rhythm game similar to Guitar Hero, only in the browser. The game supported 2000 songs at launch, with plans to add more in the months thereafter. Instant Jam scanned the user's hard drive for any songs matching the services own database of note charts, and offered Amazon.com and iTunes links to buy songs they didn't already have. Players could either use their keyboard or Rock Band and Guitar Hero controllers to play. It was shut down the same day InstantAction was and will not return.

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Famous quotes containing the word games:

    The rules of drinking games are taken more serious than the rules of war.
    Chinese proverb.

    In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
    Philippe Ariés (20th century)

    In the past, it seemed to make sense for a sportswriter on sabbatical from the playpen to attend the quadrennial hawgkilling when Presidential candidates are chosen, to observe and report upon politicians at play. After all, national conventions are games of a sort, and sports offers few spectacles richer in low comedy.
    Walter Wellesley (Red)