Information Set (game Theory)

Information Set (game Theory)

In game theory, an information set is a set that, for a particular player, establishes all the possible moves that could have taken place in the game so far, given what that player has observed. If the game has perfect information, every information set contains only one member, namely the point actually reached at that stage of the game. Otherwise, it is the case that some players cannot be sure exactly what has taken place so far in the game and what their position is.

More specifically, in the extensive form, an information set is a set of decision nodes such that:

  1. Every node in the set belongs to one player.
  2. When play reaches the information set, the player with the move cannot differentiate between nodes within the information set, i.e. if the information set contains more than one node, the player to whom that set belongs does not know which node in the set has been reached.

The notion of information set was introduced by John von Neuman motivated by studying the game of Poker.

Read more about Information Set (game Theory):  Example

Famous quotes containing the words information and/or set:

    “Computers are good at swift, accurate computation and at storing great masses of information. The brain, on the other hand, is not as efficient a number cruncher and its memory is often highly fallible; a basic inexactness is built into its design. The brain’s strong point is its flexibility. It is unsurpassed at making shrewd guesses and at grasping the total meaning of information presented to it.”
    —Jeremy Campbell (b. 1931)

    “If nations always moved from one set of furnished rooms to another—and always into a better set—things might be easier, but the trouble is that there is no one to prepare the new rooms. The future is worse than the ocean—there is nothing there. It will be what men and circumstances make it.”
    —Alexander Herzen (1812–1870)