Development
The technological improvements over the first game included support for Direct3D compatible hardware accelerated 3D graphics, network multiplay and a new user interface. Edge of Chaos gave a nod to Elite style gameplay by adding free roaming piracy to the Independence War games' universe. The familiar Newtonian mechanics obeying flight model with a flight computer assistance was retained, although combat was somewhat simplified and made more accessible to the player.
Edge of Chaos was initially developed for both Windows based PCs, PlayStation, Nintendo 64 & Dreamcast, but the PlayStation, Nintendo 64 & Dreamcast version was cancelled. The dual platform development affected some design decisions. Most of the ship's function interface was made navigable through a joystick hat control, but on the negative side, partly due to being designed for a game console without a hard disk, game progress could only be saved between missions, in the home base.
The game was a critical, but not financial, success, contributing to the eventual acquisition of developers Particle Systems by Argonaut Games, which changed the team name to Argonaut Sheffield. Edge of Chaos was distributed by Infogrames Entertainment.
Read more about this topic: Independence War 2: Edge Of Chaos
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