Impossible Creatures - Development

Development

The game was originally titled Sigma, then changed to Sigma: The Adventures of Rex Chance, before being renamed again to Impossible Creatures. According to early previews players had to tranquilize creatures and bring them back to the base to collect their DNA.

Concurrent with the development of the real-time strategy, Relic had also been developing a platformer for the Xbox game console based in the Impossible Creatures universe. In this version, the player guided Rex Chance through various environments from a third-person perspective. The primary gameplay mechanic revolved around the players ability to temporarily morph into any animal that the player had 'captured' the DNA of, and whose natural abilities could then be used to traverse obstacles within the level.

The title was canceled due to the disappointing sales figures and lukewarm critical reception of the PC original.

Read more about this topic:  Impossible Creatures

Famous quotes containing the word development:

    Theories of child development and guidelines for parents are not cast in stone. They are constantly changing and adapting to new information and new pressures. There is no “right” way, just as there are no magic incantations that will always painlessly resolve a child’s problems.
    Lawrence Kutner (20th century)

    The development of civilization and industry in general has always shown itself so active in the destruction of forests that everything that has been done for their conservation and production is completely insignificant in comparison.
    Karl Marx (1818–1883)

    They [women] can use their abilities to support each other, even as they develop more effective and appropriate ways of dealing with power.... Women do not need to diminish other women ... [they] need the power to advance their own development, but they do not “need” the power to limit the development of others.
    Jean Baker Miller (20th century)