Development
The game was originally titled Sigma, then changed to Sigma: The Adventures of Rex Chance, before being renamed again to Impossible Creatures. According to early previews players had to tranquilize creatures and bring them back to the base to collect their DNA.
Concurrent with the development of the real-time strategy, Relic had also been developing a platformer for the Xbox game console based in the Impossible Creatures universe. In this version, the player guided Rex Chance through various environments from a third-person perspective. The primary gameplay mechanic revolved around the players ability to temporarily morph into any animal that the player had 'captured' the DNA of, and whose natural abilities could then be used to traverse obstacles within the level.
The title was canceled due to the disappointing sales figures and lukewarm critical reception of the PC original.
Read more about this topic: Impossible Creatures
Famous quotes containing the word development:
“If you complain of people being shot down in the streets, of the absence of communication or social responsibility, of the rise of everyday violence which people have become accustomed to, and the dehumanization of feelings, then the ultimate development on an organized social level is the concentration camp.... The concentration camp is the final expression of human separateness and its ultimate consequence. It is organized abandonment.”
—Arthur Miller (b. 1915)
“To be sure, we have inherited abilities, but our development we owe to thousands of influences coming from the world around us from which we appropriate what we can and what is suitable to us.”
—Johann Wolfgang Von Goethe (17491832)
“Every new development for the last three centuries has brought men closer to a state of affairs in which absolutely nothing would be recognized in the whole world as possessing a claim to obedience except the authority of the State. The majority of people in Europe obey nothing else.”
—Simone Weil (19091943)