Development
The game was originally titled Sigma, then changed to Sigma: The Adventures of Rex Chance, before being renamed again to Impossible Creatures. According to early previews players had to tranquilize creatures and bring them back to the base to collect their DNA.
Concurrent with the development of the real-time strategy, Relic had also been developing a platformer for the Xbox game console based in the Impossible Creatures universe. In this version, the player guided Rex Chance through various environments from a third-person perspective. The primary gameplay mechanic revolved around the players ability to temporarily morph into any animal that the player had 'captured' the DNA of, and whose natural abilities could then be used to traverse obstacles within the level.
The title was canceled due to the disappointing sales figures and lukewarm critical reception of the PC original.
Read more about this topic: Impossible Creatures
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