Games Using The Engine
Unlike the preceding and widely used id Tech 3 (Quake III Arena engine) and id Tech 2 (Quake II engine), id Tech 4 has had less success in licensing to third parties. This is especially apparent in comparison to its closest contemporaries, Unreal Engine 2 (2002) and Unreal Engine 3 (2006) from Epic Games. id Software was unwilling to license their newest engine before its "parent game" Doom 3 was completed. However the unexpected long development time going into Doom 3 from 2002-04 meant that they could not put up competition to Epic Games's Unreal Engine 2 during that period. Many who licensed Unreal Engine 2 were thus able to make the switch to Unreal Engine 3 more easily.
While id Tech 4 had taken a new direction with its dynamic per-pixel lighting, this unconventional feature had steeper hardware requirements and was initially only useful in "spooky games" (until the MegaTexture addition), whereas an increasing number of developers preferred conventional engines that could render large outdoor areas. Also notable was id Tech 4's relative lack of downward scalability compared to competing FPS engines; id Tech 4 generally required a DirectX 8.0 compliant GPU such as a GeForce 3; the rival Source engine (which was developed from the previous GoldSrc engine) could still run on the older widespread DirectX 7 GPUs (albeit without shaders being used).
Read more about this topic: Id Tech 4
Famous quotes containing the words games and/or engine:
“Whatever games are played with us, we must play no games with ourselves, but deal in our privacy with the last honesty and truth.”
—Ralph Waldo Emerson (18031882)
“The machine unmakes the man. Now that the machine is perfect, the engineer is nobody. Every new step in improving the engine restricts one more act of the engineer,unteaches him.”
—Ralph Waldo Emerson (18031882)