I Love Bees

I Love Bees (also known as ilovebees or ILB for short) was an alternate reality game (ARG) that served as both a real-world experience and viral marketing campaign for the release of developer Bungie's 2004 video game Halo 2. The game was created and developed by 42 Entertainment. Many of the same personnel had previously created an ARG for the film A.I. titled The Beast. I Love Bees was commissioned by Microsoft, Halo 2's publisher.

I Love Bees was first advertised by a subliminal message in a Halo 2 trailer; players who investigated the titular website discovered that the pages appeared to be hacked by a mysterious intelligence. As players solved puzzles, audio logs were posted to the ilovebees.com site which gradually revealed more of the fictional back-story, involving a marooned artificial intelligence stranded on Earth and its attempts to put itself back together.

I Love Bees was a marketing success; 250,000 people viewed the ilovebees website when it was launched in August 2004, and more than 500,000 returned to the site every time the pages were updated. More than three million visitors viewed the site over the course of three months, and thousands of people around the world participated in the game. I Love Bees won numerous awards for its innovation and helped spawn numerous other alternate reality games for video games.

Read more about I Love Bees:  Overview, Plot, Development, Reception

Famous quotes containing the words love and/or bees:

    “Have no lit candles in your room,”
    That love lady said,
    “That I at midnight by the clock
    May creep into your bed,
    For if I saw myself creep in
    I think I should drop dead.”
    O my dear, O my dear.
    William Butler Yeats (1865–1939)

    We say
    This changes and that changes. Thus the constant
    Violets, doves, girls, bees and hyacinths
    Are inconstant objects of inconstant cause
    In a universe of inconstancy.
    Wallace Stevens (1879–1955)