Hook (film) - Video Games

Video Games

Several video games based on the film and bearing the same name were released between 1991 and 1993. An Arcade beat 'em up produced by Japanese company Irem was released in 1992, that allowed for single player and co-operative gameplay between four players. The player(s) can select to play as Peter Pan or one of four Lost Boys. A side-scrolling home console game was also released in 1992 for the Super Nintendo Entertainment System (SNES), Sega CD, Sega Genesis and the handheld Sega Game Gear. The game was originally developed by Ukiyotei for the SNES before being ported by Core Design (Sega CD and Sega Genesis) and Spidersoft (Game Gear). All versions were published by Sony Imagesoft. The Sega CD version received a European release in 1993. The adult Peter Banning is the only playable character. The game received generally positive reviews.

Another side-scrolling platformer was released in 1992 for the NES and Nintendo Game Boy. The game was developed by Ocean Software and published by Sony Imagesoft. Ocean Software also developed and published a separate point and click adventure game in 1991 for the Commodore 64 followed by Atari ST and PC versions in 1992. The game's main objective was to escape the Pirate City, reach the Lost Boys' hideout and try to become Peter Pan in order to fight once more with Captain Hook.

Read more about this topic:  Hook (film)

Famous quotes related to video games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)