Design
According to Aaron Forsythe, Magic Director of R&D, "it seems Homelands started design as a story first". While most Magic sets have a background story, it is rather unusual for a Magic set to have the story dictate most of the design of the cards in the set.
The 140-card set introduced no new mechanics or keywords; however, it did use some of the mechanics previously unique to Ice Age. Most notably, Homelands used the "cantrip" ability: a cantrip spell in the Ice Age block allowed a player to draw a card at the beginning of the next turn in addition to a normally minor spell effect. Later cantrips allowed a player to draw a card immediately.
Homelands also included single-color legendary creatures, first found in Ice Age. In Homelands, each color had at least one legend, with some colors having as many as five (Black has Baron Sengir, Irini Sengir, Grandmother Sengir, Veldrane of Sengir and Ihsan's Shade)
Homelands was the last set to feature just two rarities, common and uncommon, and the last set to be sold in eight-card booster packs.
Read more about this topic: Homelands (Magic: The Gathering)
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