Gameplay
The object of the game is to collect all the crystal balls within a level to proceed to the next. Hocus will encounter monsters which he may avoid or kill with his magic lightning bolt spell. Within the levels there are also various items and treasure that Hocus can pick up for points or special abilities. Some levels have silver and gold doors, which can be opened after Hocus pick up the corresponding keys.
Treasure items include rubies, diamonds, goblets and crowns. While Hocus does not have to pick up treasure, the player is awarded bonus points if all treasure is collected. The player also receives bonus points if they complete the level within a set time limit.
Hocus starts with 100% health and this percentage decreases as Hocus takes damage from spikes, lava, monsters or their missiles (4% on "easy" mode, 12% on "moderate" mode, 16% on "hard" mode). If this percentage reaches zero, Hocus dies and restarts the level. If Hocus is damaged he can collect healing potions that restore 10% health. There are fight-enhancing potions that enable rapid fire and powerful laser shots. Other potions allow Hocus to jump higher, and teleport to a set location in the level. Most levels have a secret room that may either be behind a hidden wall, or require a hidden teleport potion to get there. One or more holograms of Terexin can be found in most levels. This hologram sometimes gives Hocus a hint to where the secret room may be found, but at other times it will taunt him instead. When Hocus finds a secret room, he will often be rewarded with large amounts of treasure and items.
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