History of Massively Multiplayer Online Games - Commercial MMORPGs On The Internet

Commercial MMORPGs On The Internet

As NSFNET restrictions were relaxed, traditional game companies and online services began deploying games on the internet. The first commercial text-based MMORPG to make this transition to the Internet from a proprietary network provider (CompuServe, in this case) was Legends of Future Past. Legends was also notable for being one of the first titles to have featured professional Game Masters who conducted online events.

The term MMORPG was coined by Richard Garriott, the creator of Ultima Online, in 1997. The term probably derives from "MMOG", which can be traced back to the 1995 E3 Convention, when Dale Addink used it to describe Confirmed Kill.

The Realm Online was another successful early Internet MMORPG, launched by Sierra Online. Although released just after Meridian 59, the beta was active several months before. The Realm Online had fully animated 2D graphics, both in and out of combat situations, which made it accessible to a wider audience compared to more text-based games or the graphical MUDs on which it was based. Also, its gameplay and interface were already familiar to those accustomed to the graphical adventure games earlier popularised by Sierra. Like many of its predecessors, The Realm Online only featured simple turn-based combat, however, it did feature a huge number (for the time) of visual character customization options. It, too, is still running.

Nexus: The Kingdom of the Winds, whose beta was released to Korean audiences in 1996 was one of the first mmorpgs. It is still an active game today with over 1000 subscribers.

Meridian 59, launched by 3DO in late 1996, was one of the first Internet MMORPGs. It was one of the first Internet game from a major publisher, the one of first to be covered in the major game magazines and the first MMPOG to introduce the flat monthly subscription fee. Perhaps most significantly, was its 3D engine, allowing players to experience the game world through the eyes of their characters. A cult following quickly grew for Meridian 59 that still exists today.

Ultima Online, released in September 1997, is now credited with popularizing the genre. It featured 3D isometric/third-person graphics, and was set in the already popular Ultima universe. It was also a more involved, complex game than many of its predecessors.

Two years after Ultima Online, The Fourth Coming was released, an MMORPG in 3D isometric. It was launched in France under the name La 4ème Prophétie and contributed to spread the MMORPG culture in Europe as one of the first graphical MMORPG. It became very popular through the website GOA until its close in 2001. This MMORPG featured a unique communication system. The game has lost its popularity, however it is still a subject of nostalgia for its old players and some servers continue to host players.

Meanwhile, commercial online gaming was becoming extraordinarily popular in South Korea. Nexus: The Kingdom of the Winds, designed by Jake Song, was commercially released in 1996 and eventually gained over one million subscribers. Song's next game, Lineage (1998), enjoyed even greater success gaining millions of subscribers in Korea and Taiwan. This helped to secure developer NCsoft's dominance in the global MMORPG market for several years. NCSoft has released Lineage 2, City of Heroes, Guild Wars, Exteel, and Aion: The Tower of Eternity. Recently, titles such as Blade & Soul and Guild Wars 2 were released between late 2011 to early 2012.

EverQuest, launched in March 1999 by Verant Interactive (a development venture inside Sony it was always closely aligned with the operating entity that became Sony Online Entertainment), brought fantasy MMORPGs into the Western mainstream. It was the most commercially successful MMORPG in the United States for five years, and was the basis for 16 expansions (as of December 2009) and several derivative games.

In 1999, following Ultima Online and EverQuest, was another hit, Asheron's Call. Together, these three games are sometimes referred to as the original "big three" of the late 1990s.

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