In high dynamic range rendering (HDRR or HDR rendering), also known as high dynamic range lighting, is the rendering of computer graphics scenes by using lighting calculations done in a larger dynamic range. This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated movies and special effects benefit from this as it creates more realistic scenes than with the more simplistic lighting models used.
Graphics processor company Nvidia summarizes the motivation for HDRR in three points: bright things can be really bright, dark things can be really dark, and details can be seen in both.
Read more about High Dynamic Range Rendering: History, Examples, Applications in Computer Entertainment
Famous quotes containing the words high, dynamic, range and/or rendering:
“Go on, high ship, since now, upon the shore,
The snake has left its skin upon the floor.
Key West sank downward under massive clouds
And silvers and greens spread over the sea. The moon
Is at the mast-head and the past is dead.”
—Wallace Stevens (18791955)
“Magic is the envelopment and coercion of the objective world by the ego; it is a dynamic subjectivism. Religion is the coercion of the ego by gods and spirits who are objectively conceived beings in control of nature and man.”
—Richard Chase (b. 1914)
“As to spelling the very frequent word though with six letters instead of two, it is impossible to discuss it, as it is outside the range of common sanity. In comparison such a monstrosity as phlegm for flem is merely disgusting.”
—George Bernard Shaw (18561950)
“The problem is that we attempt to solve the simplest questions cleverly, thereby rendering them unusually complex. One should seek the simple solution.”
—Anton Pavlovich Chekhov (18601904)