The Game System
The current (second) edition of HeroQuest has a firm narrativist basis and focuses on dramatic presentation and storytelling techniques:
Who Prospers? It is an unavoidable fact that all roleplaying games favor certain player skill sets. Where some games reward memorization, an instinct for math, and the willingness to comb through multiple rulebooks for the most useful super powers, HeroQuest tips the scales for creative improvisation, verbal acuity, and a familiarity with the techniques and stereotypes of popular fiction. - Introduction, HeroQuest Core Rules
The system is built around abilities and keywords. A Keyword is a broad term to sum up several abilities, such as a profession or a homeland or culture.
Read more about this topic: HeroQuest (role-playing Game)
Famous quotes containing the words game and/or system:
“The savage soul of game is up at once
The pack full-opening various, the shrill horn
Resounded from the hills, the neighing steed
Wild for the chase, and the loud hunters shout
Oer a weak, harmless, flying creature, all
Mixed in mad tumult and discordant joy.”
—James Thomson (17001748)
“The individual protests against the world, but he doesnt get beyond protest, he is just a single protester. When he wants to be more than that, he has to counter power with power, he has to oppose the system with another system.”
—Friedrich Dürrenmatt (19211990)