Heroes of Mana - Development

Development

Heroes of Mana was first revealed in the September 2006 issue of Famitsu magazine and subsequently featured at the Tokyo Game Show. The staff for Heroes of Mana is composed of many previous designers of the series, including producer Koichi Ishii, writer Masato Kato, and character designer Ryoma Itō. The game was developed by Brownie Brown, who previously helped develop Sword of Mana.

Heroes of Mana was created as a RTS game to coincide with the other titles in the World of Mana project, which all offer a spin on the original Seiken Densetsu formula. Koichi Ishii stated that it was also to help expose Japanese gamers to real-time strategy, a genre that is relatively obscure in Japan, while simultaneously satisfying players abroad as an RTS for "casual gamers."

Read more about this topic:  Heroes Of Mana

Famous quotes containing the word development:

    Every new development for the last three centuries has brought men closer to a state of affairs in which absolutely nothing would be recognized in the whole world as possessing a claim to obedience except the authority of the State. The majority of people in Europe obey nothing else.
    Simone Weil (1909–1943)

    The experience of a sense of guilt for wrong-doing is necessary for the development of self-control. The guilt feelings will later serve as a warning signal which the child can produce himself when an impulse to repeat the naughty act comes over him. When the child can produce his on warning signals, independent of the actual presence of the adult, he is on the way to developing a conscience.
    Selma H. Fraiberg (20th century)

    I could not undertake to form a nucleus of an institution for the development of infant minds, where none already existed. It would be too cruel.
    Henry David Thoreau (1817–1862)