Development
Heroes of Mana was first revealed in the September 2006 issue of Famitsu magazine and subsequently featured at the Tokyo Game Show. The staff for Heroes of Mana is composed of many previous designers of the series, including producer Koichi Ishii, writer Masato Kato, and character designer Ryoma Itō. The game was developed by Brownie Brown, who previously helped develop Sword of Mana.
Heroes of Mana was created as a RTS game to coincide with the other titles in the World of Mana project, which all offer a spin on the original Seiken Densetsu formula. Koichi Ishii stated that it was also to help expose Japanese gamers to real-time strategy, a genre that is relatively obscure in Japan, while simultaneously satisfying players abroad as an RTS for "casual gamers."
Read more about this topic: Heroes Of Mana
Famous quotes containing the word development:
“Ive always been impressed by the different paths babies take in their physical development on the way to walking. Its rare to see a behavior that starts out with such wide natural variation, yet becomes so uniform after only a few months.”
—Lawrence Kutner (20th century)
“For the child whose impulsiveness is indulged, who retains his primitive-discharge mechanisms, is not only an ill-behaved child but a child whose intellectual development is slowed down. No matter how well he is endowed intellectually, if direct action and immediate gratification are the guiding principles of his behavior, there will be less incentive to develop the higher mental processes, to reason, to employ the imagination creatively. . . .”
—Selma H. Fraiberg (20th century)