Development
Heroes of Mana was first revealed in the September 2006 issue of Famitsu magazine and subsequently featured at the Tokyo Game Show. The staff for Heroes of Mana is composed of many previous designers of the series, including producer Koichi Ishii, writer Masato Kato, and character designer Ryoma Itō. The game was developed by Brownie Brown, who previously helped develop Sword of Mana.
Heroes of Mana was created as a RTS game to coincide with the other titles in the World of Mana project, which all offer a spin on the original Seiken Densetsu formula. Koichi Ishii stated that it was also to help expose Japanese gamers to real-time strategy, a genre that is relatively obscure in Japan, while simultaneously satisfying players abroad as an RTS for "casual gamers."
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