Heli Attack 2 - Weapons

Weapons

Explosives are harmless to the player. You can only die by being killed by a heli or by committing suicide with the K key. Some particularly powerful explosive weapons, though (especially the A-Bomb and the various grenades) will repel the player away from them if they are close together.

The weapons available in this game are as follows:

  • Submachine gun: This is your weakest and base weapon. Naturally, it has unlimited ammo. It is not very powerful: 30 shots are required. This is made up for its rapid re-fire rate. This weapon IS a sub-machine gun, and is replaced in Heli Attack 3 by the pistol.
  • Akimbo Mac10s: Fires two bullets that are slightly less powerful than the SMG (if you compare just one of the two from the Mac10's shot). Fifty pairs of two per cartridge, and it will take 17 pairs with perfect accuracy to destroy a heli.
  • Shotgun: Releases five shots which spread out in a cone. Most efficient at close range. Four shots to a kill and fourteen to a cartridge.
  • Shotgun Rockets: An odd cross between a rocket launcher and a shotgun. Fires three rockets that spread in a similar cone to that of the Shotgun (however they move slightly faster). Three shots to a kill and eight per cartridge.
  • Grenade Launcher: Tosses grenades. Shot trajectories are parabolic, hence from ground level these cannot reach the helis. Typically, players will jump and shoot. Four shots kill and there are twelve to a cartridge.
  • RPG: Shoots Rocket-propelled grenades. Grenades appear to hover before accelerating to an incredible speed. Four shots to kill, and ten to a cartridge.
  • Rocket Launcher: Shoots a slow moving projectile. The rocket may miss the heli if it zooms off screen. Three shots to kill, and eight to a cartridge.
  • Seeker Launcher: Shoots a rocket similar to that from the Rocket Launcher; however, it will follow the helis. Three shots to kill, and six to a cartridge. It takes slightly longer to reload, and it may lose its way on occasion when the heli zooms off the screen.
  • Fire Mines: Lays down a mine where you stand, or if you are in the air, it will drop directly down to the ground. It bursts out a pillar of fire upon touching the ground for approximately three seconds. The fire can pass through cover. At maximum damage, it will destroy 3/4 of a heli's health, so they are best combined with other weapons or used in pairs if the accuracy slips. There are three to a cartridge.
  • Flamethrower: A nifty weapon that has appeared in all 3 games. The farther the flames go, the less damage will be inflicted, so usually the player will want to get as close as he/she can, jump, and fire. There are 150 shots to a cartridge, and the reload time is virtually nonexistent to simulate a real flamethrower. This weapon can kill many more helis than any other weapon in one cartridge, and this can be maximized by jumping close to the heli. Ideally, this is done by shooting across rather than up or down. This is because the heli is wider than it is tall, so there is more area to be damaged. A maximum of 12 or 13 helis can be killed with one cartridge.
  • Railgun: This futuristic looking weapon shoots a large green laser which moves instantaneously across the screen then fades away. The round can pass through cover. Two shots to a kill and three to a cartridge.
  • A-Bomb: Considered one of the best weapons in the game. One shot will kill a heli and it reloads at a fair speed;however, the bomb travels incredibly slow. Most players fix this by hyper jumping and shooting the rocket right on the heli for an instant kill. Two shots to a cartridge. The proper title of the weapon is "A-BombLauncher", but the voice that repeats the weapon names says only "A-Bomb". Attention! if you're too near to the detonation it you will feel the effect.
  • Grapple Cannon: This is the only other weapon that will destroy with one shot. This will simply attach to the heli and pull it down to the ground, where it crashes. It is inescapable once it hits. The Grapple Cannon is an improvement on the A-Bomb by having a speedy projectile, but on the downside, it takes the longest to reload of any weapon, and it is the only weapon that will not provide a random weapon if it destroys its target during a hyper jump. The GrappleCannon will also not give any Time Distort after helis are killed with it.

These weapons drop down from every third heli destroyed, and look like supply crates. Their contents are identified by their colour-coded type. Many of the weapons are also seen in Heli Attack 3.

  • Yellow: Rocket type
  • Purple: Grenade Type
  • Red: Fire type
  • Green: Shotgun type (The Shotgun Rockets are included in this class)
  • Blue: SMG type (Only the Akimbo Mac 10s. This also appears on the machine gun's virtual crate when it is taken out.)
  • Grey: Special (Grapple cannon, Railgun and A-bomb)
  • White with yellow arrow: Power-up (more below).
  • White with red cross: health pack. This appears after destroying 15 helis, and then it doubles to 30, 60, and 120, and so on.

Also, occasionally a crate will be a random crate. This allows the player to "choose" their weapon or power-up, but not a health pack. TimeDistort will allow you to view, in slow motion, which weapon you are about to choose. They cycle in the order seen above, with the power-up inserted near the end.

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