Mechanics
Hecatomb shares a number of mechanics with Magic: The Gathering, including the concept of "tapping" mana cards to play other cards of the same color from, and the way attacking and blocking works (with unblocked attacks moving the attacker closer to victory).
The key new game mechanic in Hecatomb is the way abominations are constructed. Abominations are made up of from one to five minion cards, with the minions being stacked on top of each other. Each new minion is rotated as it is played onto an existing abomination. Because of the way the cards are constructed, with five sides and four transparent edges, the cards underneath can continue to be seen, and hence an abomination is a combination of all of their strengths and powers. Bonuses or special effects can be triggered when a minion of the correct color is played on top of the stack (based on the exposed trigger color of the minion which was previously on top).
When abominations fight each other, damage is dealt from the top to the bottom of the minion stack. It is thus possible to have an abomination be reduced in size without being completely killed by having its upper minions destroyed. This adds additional strategy considerations when building up abominations, as one can somewhat protect weaker minions by placing stronger minions above them.
Another mechanic which differs from Magic: The Gathering is the way in which any card can be played as a mana card, alleviating the need to have a certain percentage of cards which do nothing more than power other cards. This mechanic is also used in the Call of Cthulhu Collectible Card Game.
Read more about this topic: Hecatomb (card Game)
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