Halo (series) - Music

Music

Four Halo soundtracks, composed by Martin O'Donnell and Michael Salvatori, have been released. The Halo Original Soundtrack contains most of Combat Evolved's music. Due to the varying nature of gameplay, the music present was designed to use the game's dynamic audio playback engine. The engine allows for the mood, theme, and duration of music played to change according to gameplay. To afford a more enjoyable listening experience, O'Donnell rearranged portions of the music of Halo into standalone suites, which follow the narrative course of the game. The soundtrack also contains music not used in the game, including a variation on the Halo theme that was first played at Halo's debut at Macworld 1999.

For Halo 2's soundtrack, producer Nile Rodgers and O’Donnell decided to split the music into two separate volumes. The first, Volume One, was released on November 9, 2004 and contained all the themes as well as the “inspired-by” music present in the game (featuring Steve Vai, Incubus, Hoobastank, and Breaking Benjamin). The second release, Volume 2, contained the rest of the music, much of which was incomplete or not included in the first soundtrack, as the first soundtrack was shipped before the game was released; the second volume was released on April 25, 2006. Halo 2, unlike its predecessor, was mixed to take full advantage of Dolby 5.1 Digital Surround Sound.

The soundtrack for Halo 3 was released on November 20, 2007. O'Donnell noted he wanted to bring back the themes from the original game in order to help tie together the end of the trilogy. The tracks are presented, similarly to the previous soundtrack for Halo 2, in a suite form. Unlike previous soundtracks, where much of the music had been synthesized on computer, the soundtrack for Halo 3 was recorded using a 60-piece orchestra, along with a 24-voice chorus. The final soundtrack was recorded by the Northwest Sinfonia at Studio X in Seattle, Washington. The soundtracks were bundled and released as a box set in December 2008. A soundtrack for Halo 3: ODST was released alongside the game and included many of the tracks from the game.

For Halo Wars, the task of creating the game's music fell to Stephen Rippy. Rippy listened to O'Donnell's soundtracks for inspiration and incorporated the Halo theme into parts of his arrangements. In addition to synthesized and orchestral components, the composer focused on the choir and piano as essential elements, feeling these were important in creating the "Halo sound". Rather than use the Northwest Sinfonia, Rippy travelled to Prague and recorded with the FILMharmonic Orchestra before returning to the United States to complete the music. A standalone compact disc and digital download retail version of the soundtrack was announced in January 2009 for release on February 17.

The music of Halo 4 was composed by Neil Davidge. The Halo 4 Original Soundtrack was released on October 22, 2012, followed by a two-disc Special Edition on November 6.

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