Halo 3 - Reception

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 93.60%
Metacritic 94/100
Review scores
Publication Score
1UP.com A+
Edge 10/10
Eurogamer 10/10
Famitsu 37/40
Game Informer 9.75/10
GameSpot 9.5/10
GameTrailers 9.8/10
IGN 9.5/10
Official Xbox Magazine 10/10
X-Play

Halo 3 received critical acclaim upon its release. It holds an average of 93.53% and 94/100 on aggregate web sites GameRankings and Metacritic, making it as of May 2011 the tenth highest rated Xbox 360 game.

Pro-G's Wesley Yin-Poole assured readers that Halo 3 lived up to the enormous hype surrounding it, writing that the game was "everything we hoped it would be, and much, much, more". Reviewers including Eurogamer's Rob Fahey, Games Radar's Charlie Barrett, and GameSpot's Jeff Gerstmann felt that the underlying formula of previous Halo games was unchanged, but that this was not a detriment. "Every type of Halo fan, from the hardcore to the casual to the brand new, will find something to satisfy them in Master Chief's third adventure," Barrett asserted, while IGN's Hilary Goldstein referred to Halo 3 as "the most complete game available on any console", specifically stating "the Forge and the replay functionality raise the bar for console shooters so high, it may never be surpassed this generation." The gameplay additions to the game, such as equipment and new vehicles, were praised; Gerstmann and Goldstein noted that equipment had much more relevance in multiplayer matches than the campaign.

Reception of the single-player aspect varied. Yin-Poole wrote that while the cliffhanger ending of Halo 2 was disappointing, the campaign of Halo 3 was much more satisfying. Gerstmann, GameSpy's Gabe Graziani, and Goldstein maintained that the campaign was too short, especially on easier difficulty levels or with three additional players in co-op. Goldstein was highly critical of the eighth level, stating "the penultimate chapter is so bad, just thinking about it puts a rotten taste in my mouth." The New York Times' Charles Herold said the game had a "throwaway" plot and Total Video Games judged the single-player aspect ultimately disappointing. Goldstein and Steve West of Cinema Blend thought a part of the game's story was lost by not having the Arbiter featuring as prominently as the character was in Halo 2.

Most publications agreed that multiplayer was by far one of the best features; IGN said that the multiplayer map lineup was the strongest of the series, and Gamespy added that "each map is extremely well-tuned". The Forge level editor and saved films features were singled out as particularly strong features, in addition to superb voice acting and Martin O'Donnell's rich score.

Other complaints focused on the artificial intelligence; critics praised the enemy AI but complained that the intelligence of the player's allies was far poorer. Bryan Vore of Game Informer said that human faces and some textures were just "embarrassing".

Halo 3 was nominated for seven awards from the Spike TV Awards, of which it won "Best Multiplayer Game" and "Most Addictive Video Game Fueled by Dew". It won TIME magazine's "Game of the Year" and IGN chose it as the Best Xbox 360 Online Multiplayer Game and Innovative Design of 2007. The Visual Effects Society awarded Bungie the "Best Real Time Visuals in a Video Game" for Halo 3. Halo 3 took the Calvin Award for "Best Videogame" as selected by Box Office Prophets. Halo 3 also took the award for Xbox 360 Game of the Year 2007 from GameTrailers, and was voted by fans as Game of the Year on G-Phoria. Halo 3 won the Edge Award For Interactive Innovation in August 2008. In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die.

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