Half-Life: Opposing Force - Critical Reception

Critical Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 85.45%
Review scores
Publication Score
Computer and Video Games 9/10
Eurogamer 7/10
GamePro
GameSpot 9/10
IGN 7.5/10
PC Zone 85%
Awards
AIAS Interactive Achievement Award:
Computer Game of the Year, 2000

Opposing Force received a very favorable reception from critics, holding a score of 85.45% on the review aggregator site GameRankings. Although figures for the game's sales on Steam have not been released, Opposing Force has sold over 1.1 million copies at retail. Computer and Video Games reviewer Kim Randell noted that "Gearbox has obviously gone to great pains to provide a similar experience to the original". Praise was also given to the game's multiplayer; Randell stated that the new additions for multiplayer made it the area of Opposing Force that "really shines". Randall closed the review by concluding that Opposing Force is "an awesome achievement". Erik Wolpaw, writing for GameSpot, noted that as most expansion packs were mediocre, "it's appropriate that Gearbox Software's Opposing Force, the official expansion for the genre-redefining Half-Life, in turn sets a new standard of quality for future action-game mission packs". Wolpaw praised the design of the single-player campaign, commenting that "you can sense the designers' enthusiasm as one memorable scene unfolds after another, and it compels you to keep playing". Although criticizing some elements of the game's artificial intelligence and describing some of the new models as "merely window dressing", the review concluded that Opposing Force was an "impassioned application of creative design".

Other reviews echoed many of the positive aspects of the game. GamePro stated that "Gearbox has done one hell of a job in creating not just an add-on for Half-Life, but a continuation of a masterpiece", praising both level design and story elements, but noted that it was a little too short. However, some critics dissented on the idea that Opposing Force was as influential as other reviewers made out. PC Zone stated that "the taste left in the mouth is a bitter one", noting that "Opposing Force is a few excellent ideas strung together by pedestrian Half-Life padding", but concluded that "it was still a good weekend's worth of entertainment". Eurogamer stated that Opposing Force still had similar problems to other expansion packs, commenting that "χ amount of new content has been created and it is going to be cut into the old content in a linear way to make it look like an all new game", but noted that "fortunately though the new stuff in Opposing Force... is pretty damn good". Although praising the level design as the game's strongest point, the reviewer felt that "towards the end of the game... they were running out of development time". Reviewing for IGN, Vincent Lopez stated that the game "does a fantastic job of making you remember exactly why you enjoyed the original so much", but criticized this as the biggest drawback, commenting that "you may find yourself wishing for a more original experience", but concluded that "for good, and bad: it's good to be back". The game won several publication awards, as well as the Computer Game of the Year Interactive Achievement Award of 2000 from the Academy of Interactive Arts & Sciences.

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