Gwendoline Yeo - Video Games Roles

Video Games Roles

  • Avatar: The Last Airbender as Additional Characters
  • Baldur's Gate: Dark Alliance II as Luvia Bloodmire
  • Brave: The Search for Spirit Dancer as Maiden Rock, Villager
  • Final Fantasy X-2 as Paine
  • God of War as Kratos' Wife Lysandra, Civilians
  • God of War III as Kratos' Wife Lysandra
  • Kingdom Hearts II as Paine
  • Kingdom of Paradise as Li Yin, Suzuka Disciple
  • Mass Effect as Sha'ira, Shiala, Additional Roles
  • Mass Effect 2 as Shiala, Captain Wasea, Additional Voices
  • NARC as Civilian, Hooker
  • Neopets: The Darkest Faerie as Spite
  • Onimusha Blade Warriors as Additional Voices
  • Resident Evil: Operation Raccoon City as Four-Eyes
  • Seven Samurai 20XX as Cue
  • Shellshock: Nam '67 as Hooker #1
  • Syphon Filter: Logan's Shadow as Trinidad
  • Titan Quest as Additional Voices
  • Uncharted: Eye of Indra as Rika Raja
  • X-Men: Next Dimension as Lady Deathstrike
  • X2: Wolverine's Revenge as Lady Deathstrike
  • Zatch Bell! Mamodo Battles as Li-en
  • Zatch Bell! Mamodo Fury as Li-en
  • SOCOM 4 as Lieutenant "Forty-Five" Park

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Famous quotes containing the words video games, video, games and/or roles:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    We attempt to remember our collective American childhood, the way it was, but what we often remember is a combination of real past, pieces reshaped by bitterness and love, and, of course, the video past—the portrayals of family life on such television programs as “Leave it to Beaver” and “Father Knows Best” and all the rest.
    Richard Louv (20th century)

    In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
    Philippe Ariés (20th century)

    Productive collaborations between family and school, therefore, will demand that parents and teachers recognize the critical importance of each other’s participation in the life of the child. This mutuality of knowledge, understanding, and empathy comes not only with a recognition of the child as the central purpose for the collaboration but also with a recognition of the need to maintain roles and relationships with children that are comprehensive, dynamic, and differentiated.
    Sara Lawrence Lightfoot (20th century)