Guitar Hero 5 - Reception

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 86.75%
Metacritic 86/100
Review scores
Publication Score
1UP.com A
Eurogamer 9/10
Game Informer 8.5/10
GameSpot 8.5/10
GameSpy
IGN 8.9/10 (PS3/Xbox 360) 9.3 (Wii)

Guitar Hero 5 was well received upon release. Seth Schiesel of the New York Times called Guitar Hero 5 "the most enjoyable Guitar Hero game in several years" and "generally well-tuned, often exhilarating rock ā€™nā€™ roll experience". Keza MacDonald of Eurogamer commented that there is "just nothing wrong" with Guitar Hero 5, given the various stumbling blocks the developers had made from previous iterations of the game, and the way the developers have continued to find new additions to the game. Reviewers greatly appreciated the new features in the game to make it easier to jump in and play music, from the simplification of the menu system to the availability of every song in all the game modes from the start. Erik Brudvig of IGN considers the menu change to be "one of the best things that Neversoft has done", although the menus are a minor part of the game, it removes much of the frustration with the World Tour and other previous Guitar Hero games' menu systems. Arthur Gies of GameSpy noted that by simplification of the interface, "Neversoft stripped Guitar Hero down to what works and built up from there". Reviewers appreciated the immediate launch of the game's Party Mode once the player put the disk in the system and the ability to jump right into that song through the new menus, and considered this to help make the game enjoyable for social gatherings. Chris Watters of GameSpot considered this mode to be "accessible, welcoming, and delightfully low key". The changes in Career mode, in which the players need not stick to the same instrument or difficulty throughout, was well appreciated. Brudvig appreciated how this allows the player to complete the Career mode without getting stuck on a song, having to go back to replay the Career mode on other instruments, and that with the addition of song Challenges, provides enough incentive to return to the songs to improve one's performance. The new multiplayer modes in Rockfest, which replaced more "arcadey" competitive modes, were considered a welcome replacement, as it allowed players of various skill levels to compete fairly against each other, making the game more friendly to the multiplayer experience. However, Matt Helgeson of Game Informer noted that despite the various RockFest modes, it "all comes down to hitting the notes correctly".

The track list, while well received for the most part, was found to be one of the weaker features. While Helgeson and others noted that the track list was "extremely diverse and for the most part well selected", this diversity was found to work against the game as well. Justin Haywald of 1UP.com noted that with the diverse track list, there would be a good chance players would find songs they liked, but at the same time, would also find songs they loathed. Brudvig noted that while "the goal was to include a bit of everything", the diversity of the track list ensures "that nobody will like everything on the disc". Gies noted that while the guitar difficulty progression in the Career mode was strong and better than in previous games, it leaves the vocals and drummer progression "all over the place", while Schiesel considered the vocals parts "somewhat rough" in comparison to The Beatles: Rock Band. Haywald noted that the singing portions of the game were still weak, with poor indicators to help the player's performance, and with the possibility of multiple vocalists performing at the same time, would make it hard for a player to keep track of his pitch. While reviews appreciated Activision's efforts to allow the importing of songs from previous games, the small amount of tracks that were available at launch felt at odds with the impression that Activision had made of the process prior to the game's release. The improvements made in GHTunes were seen as "leaps and bounds" above the original offering in World Tour, though was still considered to be too unwieldy for average players.

On its week of release in the United Kingdom, Guitar Hero 5 was the most purchased title across all game systems, beating The Beatles: Rock Band which was also released during that same week in the country. United States sales of Guitar Hero 5 for the Xbox 360 reached 210,800 units on its first month of release, making it the 9th best selling title for the month, and 499,000 units total across all platforms were sold, comparable to World Tour's first month sales of 534,000 units. The total revenue for United States sales in September 2009 was $33 million, driving primarily by sales of the standalone copy of the game. The game sold just under 1 million copies worldwide by the end of 2009.

Guitar Hero 5 has been nominated for the "Best Family Game" Interactive Achievement Award from the Academy of Interactive Arts & Sciences.

Read more about this topic:  Guitar Hero 5

Famous quotes containing the word reception:

    To aim to convert a man by miracles is a profanation of the soul. A true conversion, a true Christ, is now, as always, to be made by the reception of beautiful sentiments.
    Ralph Waldo Emerson (1803–1882)

    To the United States the Third World often takes the form of a black woman who has been made pregnant in a moment of passion and who shows up one day in the reception room on the forty-ninth floor threatening to make a scene. The lawyers pay the woman off; sometimes uniformed guards accompany her to the elevators.
    Lewis H. Lapham (b. 1935)

    Satire is a sort of glass, wherein beholders do generally discover everybody’s face but their own; which is the chief reason for that kind of reception it meets in the world, and that so very few are offended with it.
    Jonathan Swift (1667–1745)