Greyhawk Adventures - Reception

Reception

Jim Bambra reviewed Greyhawk Adventures for Dragon magazine No. 143 (March 1989). Bambra commented on the book: "As a sourcebook which further elaborates on an existing world, Greyhawk Adventures is a collection of independent sections with little in the way of crossover between each one. The writing style reflects the large number of contributors involved, with the tone varying from lively and evocative to dry and rules-orientated, with the emphasis on mechanics." He noted that while the book was primarily aimed at World of Greyhawk fans, players of campaigns set in other worlds would find much to interest them, such as new spells, magical items, and monsters; also, the descriptions of NPCs and of Greyhawk's deities and clerics can act as templates for similar deities and characters in other campaigns, and the adventures and the section on zero-level characters could also be used in any campaign.

He felt that some of the content would be less likely to be of interest to non-Greyhawk campaign players, but that it can still serve as a source of inspiration: "Greyhawk Adventures has something in it for everyone, but its wide diversity of topics tends to dilute its overall impact and usefulness." He found the section on avatars useful, but felt that "it would have benefited by describing the things that avatars do and providing motivations for why a particular deity would send an avatar to Oerth in the first place". Bambra felt that most of the information on how to play clerics was readily accessible, but that the rules on spheres would only come to light once the AD&D 2nd Edition game was published. He felt that while the book defined clerics well in game terms, it could have included more information on how clerics should conduct themselves in the pursuit of their deities' aims and more information detailing the myths and legends associated with the deities. He considered the "Monsters of Greyhawk" section neatly laid out with all the essential information presented in a tabulated form, an insight into how the AD&D 2nd Edition game would likely be presented, and he considered the new monsters "useful".

Bambra concludes the review with an overall evaluation of the book: "Greyhawk Adventures attempts to be many things to many people. Assuming this is its aim, it succeeds admirably, for everyone who looks at it will find something of interest. However, considered as a whole, it is less successful. Even hardened fans of the World of Greyhawk fantasy setting may be disappointed as Greyhawk Adventures adds little to the background of Oerth, instead providing useful add-ons and enhancements. Don’t get me wrong—Greyhawk Adventures includes some very good material, and it's a useful purchase for those of you looking for new spells, magical items, ways to make clerics more interesting, and for inspiration in the adventure department. It's just that I cannot shake the feeling that Greyhawk Adventures has spread itself too thin."

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