Gravity Turn - Limitations

Limitations

Although gravity turn trajectories use minimal steering thrust they are not always the most efficient possible launch or landing procedure. Several things can affect the gravity turn procedure making it less efficient or even impossible due to the design limitations of the launch vehicle. A brief summary of factors affecting the turn is given below.

  • Atmosphere — In order to minimize gravity drag the vehicle should begin gaining horizontal speed as soon as possible. On an airless body such as the Moon this presents no problem, however on a planet with a dense atmosphere this is not possible. A trade off exists between flying higher before starting downrange acceleration, thus increasing gravity drag losses; or starting downrange acceleration earlier, reducing gravity drag but increasing the aerodynamic drag experienced during launch.
  • Maximum dynamic pressure — Another effect related to the planet's atmosphere is the maximum dynamic pressure exerted on the launch vehicle during the launch. Dynamic pressure is related to both the atmospheric density and the vehicle's speed through the atmosphere. Just after liftoff the vehicle is gaining speed and increasing dynamic pressure faster than the reduction in atmospheric density can decrease the dynamic pressure. This causes the dynamic pressure exerted on the vehicle to increase until the two rates are equal. This is known as the point of maximum dynamic pressure (abbreviated "max Q"), and the launch vehicle must be built to withstand this amount of stress during launch. As before a trade off exists between gravity drag from flying higher first to avoid the thicker atmosphere when accelerating; or accelerating more at lower altitude, resulting in a heavier launch vehicle because of a higher maximum dynamic pressure experienced on launch.
  • Maximum engine thrust — The maximum thrust the rocket engine can produce affects several aspects of the gravity turn procedure. First before the pitch over maneuver the vehicle must be capable of not only overcoming the force of gravity but accelerating upwards. The more acceleration the vehicle has beyond the acceleration of gravity the quicker vertical speed can be obtained allowing for lower gravity drag in the initial launch phase. When the pitch over is executed the vehicle begins its downrange acceleration phase; engine thrust affects this phase as well. Higher thrust allows for a faster acceleration to orbital velocity as well. By reducing this time the rocket can level off sooner; further reducing gravity drag losses. Although higher thrust can make the launch more efficient, accelerating too much low in the atmosphere increases the maximum dynamic pressure. This can be alleviated by throttling the engines back during the beginning of downrange acceleration until the vehicle has climbed higher. However, with solid fuel rockets this may not be possible.
  • Maximum payload acceleration — Another limitation related to engine thrust is the maximum acceleration that can be safely sustained by the crew and/or the payload. Near main engine cut off (MECO) when the launch vehicle has consumed most of its fuel it will be much lighter than it was at launch. If the engines are still producing the same amount of thrust the acceleration will grow as a result of the decreasing vehicle mass. If this acceleration is not kept in check by throttling back the engines injury to the crew or damage to the payload could occur. This forces the vehicle to spend more time gaining horizontal velocity, increasing gravity drag.

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