Plot
Grandia Online is set in a fantasy world that occupies the same universe as the original Grandia video game, and is set many years beforehand during the fabled "Age of Genesis". All players begin their journey as an escapee from a village that has been mysteriously overcome by a dark force, becoming petrified and unlivable. Meeting with a powerful sorceress named Liete, the player learns that similar events are happening across the world, and an investigation as to its source is taking place. Venturing into the game's world, players travel across the land interacting with playable and non-playable characters to expand the game's story, leading them to numerous locations including the Pulse of Gaia, a blighted land believed to be the source of the corruption, and the homeland of the ancient Icarians, a race known for their prowess with magic. GungHo games plans to introduce new plot points that expand the story of Gaia and the Icarians through regular updates.
Players choose a character based on one of three races who inhabit the world: Humans, a small, bushy-tailed raced called the Coltas, and the imposing, tribal Ralgas. Other inhabitants of the world include the diminutive rabbit-like Mogays, who acts as merchants and guides, and numerous species of monsters and animals that serve as the game's primary enemies. Ruins from past civilizations appear as additional areas, and include opponents such as automatons and robots from a bygone era. As the player venture further into the game, they encounter progressively more difficult enemies and boss characters who require large groups to defeat.
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Famous quotes containing the word plot:
“The plot thickens, he said, as I entered.”
—Sir Arthur Conan Doyle (18591930)
“We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. The king died and then the queen died is a story. The king died, and then the queen died of grief is a plot. The time sequence is preserved, but the sense of causality overshadows it.”
—E.M. (Edward Morgan)
“The westward march has stopped, upon the final plains of the Pacific; and now the plot thickens ... with the change, the pause, the settlement, our people draw into closer groups, stand face to face, to know each other and be known.”
—Woodrow Wilson (18561924)