Grandia Online - Development

Development

Grandia Online was first announced by Game Arts in late 2004 as a collaborative effort between their company and GungHo Online Entertainment under the codename "Project: GO". The game was first revealed during a GungHo Games panel at the 2005 Tokyo Game Show in Tokyo, Japan, where the company announced that they would be working with Game Arts to bring their Grandia role-playing game series to the PC as a "real adventure-themed MMORPG." Development for the game began shortly after completion of Game Arts' previous endeavor, Grandia III, released earlier that year in Japan, and was overseen by GungHo president Morishita Yoshikazu and Game Arts producer Yoshitada Iwata. Inspiration for the game came from Gravity Corporation's Ragnarok Online, as well as to fill the need for "Japan's increased demand for online games." The following October, one month after the game's announcement, GungHo announced plans to become a majority shareholder for the Game Arts corporation, turning the company into a subsidiary and making Grandia Online an in-house production. An open beta test period was originally planned for the first quarter of 2006, with the game's final release following later that year, which was pushed back to the following September, and then an undetermined date due to development issues.

GungHo would remain quiet on Grandia Online's progress until early 2007, when Game Arts announced that the title had been sold by GungHo to online software producer Online Game Revolution Fund Number 1 for ¥2.6 billion, and that development would continue under the game's new name, Grandia Zero. Game Arts would later re-acquire the game's production rights some time later, as well as return the game to its original title, yet development activities remained undisclosed for several months. During this period, industry rumors began to surface that the game may have been cancelled.

In April 2009, news of Grandia Online's progress was finally made public, with the launch of an official countdown website that opened on April 21, revealing that the game was not only still being produced, but that a new open beta test would be launched the following July. To celebrate the occasion, Game Arts announced they would be re-releasing the original Grandia on Sony's PlayStation Network download service, as well host a limited, 60-person public test period for a demo of the game the following may in Tokyo's Akihabara district. The game is to utilize the BigWorld Technology Suite, which was previously used in GungHo's Hokuto no Ken Online, and "promises a development solution specifically for scaleable next-gen MMOs and virtual worlds." The company had planned to release the game commercially by the end of Summer 2009, with a final release still pending due to an extended beta period beginning in August.

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