Gossip (video Game) - Commercial Results

Commercial Results

Although Crawford was particularly proud of this game, he never developed a structure of goals (making it, by his definition, a toy rather than a game) and never published it. Only a few cartridges were produced, and fewer still (the exact number is uncertain) ever sold, and they are now rare collector’s items. Nonetheless, he applied this experimental system in Excalibur, for the management of the Knights of the Round Table and diplomacy with the other kings of England. In the former case, affinity was declared by giving gold, bestowing honours that would diminish the value of other honours, and banishing a knight. In the latter case, it was by demanding tithes, paying them and attacking. He also took the idea of social challenge into a different mechanic with Trust and Betrayal: The Legacy of Siboot.


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