Godzilla Generations - Reception

Reception

Reception
Review scores
Publication Score
Computer and Video Games 1 of 10
Famitsu 20 of 40
GameSpot 3.2 of 10

Godzilla Generations received lukewarm reviews from Japanese gaming magazine Famitsu and a very negative response from Western journalists, despite fans showing interest in the game at the 1998 Tokyo Game Show. Computer and Video Games' reviewer Kim Randell described the game as dull and cited issues such as poor controls, a constantly shifting camera and the player character blocking the player's view. Peter Bartholow of GameSpot derided the game as "terrible" and one of the worst games of 1998. Bartholow found it impossible to block incoming attacks due to the creatures' slow gait. He stated that because of this the developers added a healing ability to each creature, allowing players to continue through the game without fear of their character dying, "There's no strategy, no technique. Just the extreme tedium of tromping through cities."

Despite showing interest in a preview, describing the game as looking like "a riot", Jaz Rignall of IGN and his colleagues were less enthusiastic when their first Dreamcast console arrived three months later with three Japanese launch games. He found "while it brought many smiles and jeers, it didn't impress", the gathered journalists quickly lost interest and moved onto another game. In a November 2002 review of Godzilla: Destroy All Monsters Melee, GameSpy's David Hodgson described himself as "still wincing from Godzilla: Generations". He went on to say the game "seemed to adhere to the loony premise that bizarre camera angles, a monster trudging in extreme slow motion, and the knuckle-gnawingly slow chipping away of scenery was the new high watermark in monstrous fighting action. It wasn't. It was crap".

Japan-GameCharts reports that the game sold approximately 22,870 copies.

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