Plot
In a peaceful, idyllic kingdom, a kindly wizard rules over various lands from his large castle. The beauty and harmony of the kingdom are protected by seven magical crystals, which sit on the spires of the castle. The wizard is aided in his magic by a pair of magic, four-fingered gloves, which are sentient. One day, though, the wizard accidentally mixes together a bad batch of potions, which create a massive explosion. The mishap turns the wizard into a statue, and sends his magic gloves in two directions—one flies out the window, while the other lands in a cauldron. The explosion also shakes the crystals from the spires, and they hurtle to the ground. The glove that landed outside—Glover—quickly casts a spell to transform the crystals into rubber balls to prevent them from shattering on the ground. They bounce away in all directions, entering the magical realms around the kingdom. Without the crystals, though, the world transforms into a foggy, desolate wasteland. To make matters worse, the other glove is corrupted by the potion in the cauldron and becomes the villain, Cross-Stitch.
Glover realizes that he must find the seven crystals and restore them to the fountain underneath the castle. He traverses from realm to realm, and must protect the rubber balls at all costs. As he does, Cross-Stitch attempts to thwart him by setting traps and creating monsters, but Glover's magical skill defeats the beasts. As the crystals are returned, the world is gradually restored to its former state. In the end, Glover fights Cross-Stitch in an outer space-themed realm, and recovers the last crystal. The wizard is brought back to life, and uses his magic to purify Cross-Stitch. All ends happily, and the world is once again at peace.
Read more about this topic: Glover (video Game)
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“The plot was most interesting. It belonged to no particular age, people, or country, and was perhaps the more delightful on that account, as nobodys previous information could afford the remotest glimmering of what would ever come of it.”
—Charles Dickens (18121870)
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Aspire, astound, establish or estrange.”
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“Persons attempting to find a motive in this narrative will be prosecuted; persons attempting to find a moral in it will be banished; persons attempting to find a plot in it will be shot.”
—Mark Twain [Samuel Langhorne Clemens] (18351910)