Glaze3D - Performance Claims

Performance Claims

The Glaze3D family was well known for the bold performance claims that were associated with it. The low-end 1200 model was purported to achieve a fillrate of 1.2 billion texels per second, with a geometry throughput of 15 million triangles per second. Most importantly, the card was originally claimed to achieve over 200 frames per second in id Software's Quake III Arena at maximum visual quality.

The 1200 model's claimed specifications would place it as the rough equivalent of the GeForce FX 5200 Ultra or Radeon 9200 Pro (very low performance GPUs of 2002 vintage), while its claimed performance would place it at the same level as the GeForce 3 Ti 500 or Radeon 8500 (high-end GPUs from 2000–2001). To compound matters, the cards' specifications were later updated to nearly double their original performance levels.

While the Glaze3D 1200 was supposed to achieve unheard of performance in video games, it was claimed that the 2400 and 4800 models would each be substantially more powerful in turn. Using two and four GPU configurations respectively, and including an additional geometry accelerator on the 4800, the higher-end Glaze3D cards were to be aimed at the very highest end of the video gaming market.

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