Development
Gex: Enter The Gecko was built upon the same engine that was originally used for the first Tomb Raider game, and the combined efforts of Crystal Dynamics and Eidos Interactive originally wanted to relaunch the character with the technology they had to work with at the time, and impress the entire world. The developers of the game were huge fans of The Simpsons and built a lot of comedy set-ups based upon that style of humor. One of the writers from The Simpsons worked on the script for Gex: Enter The Gecko, and advised the Gex team on different directions for the character. The end result of the idea gave Dana Gould over 700 voice-overs for Gex, while giving the character different costumes in order to suit the mood of the levels. When the Game was released for the N64, over 500 voice-overs from the PC and Playstation versions were cut out from the original version, giving the Nintendo 64 version roughly over 100 samples to work with for the purpose of the hardware's limitations at the time of development. When Dana Gould was being interviewed for the game, he explained how Gex in the third dimension differed from other platform games at the time. Gould Said "The character's natural God-given abilities lend themselves extremely well to designing 3D gameplay."
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