Genuine Games

Genuine Games was founded in early 1998 by David Broadhurst, Steven Batiste and Russ Gubler, the self-financed venture has already attracted many experienced development team members who were integral contributors on platinum franchises such as Knockout Kings(TM) from EA SPORTS(TM) and Ratchet and Clank(TM) developed by Insomniac Games and published by Sony. Development of the company's proprietary cross-platform game engine technology began in the spring of 2002.

The core members of the Genuine Games team have worked on a number of multi-million unit selling titles for various publishers. The company's founders have more than 20 years of experience in interactive gaming. Key team members have worked for and have experience with industry leading publishers Electronic Arts and Activision, among others, in addition to first party development.

Genuine Games biggest title 50 Cent: Bulletproof, sold over 2 million units.

Famous quotes containing the words genuine and/or games:

    Parents do not give up their children to strangers lightly. They wait in uncertain anticipation for an expression of awareness and interest in their children that is as genuine as their own. They are subject to ambivalent feelings of trust and competitiveness toward a teacher their child loves and to feelings of resentment and anger when their child suffers at her hands. They place high hopes in their children and struggle with themselves to cope with their children’s failures.
    Dorothy H. Cohen (20th century)

    Whatever games are played with us, we must play no games with ourselves, but deal in our privacy with the last honesty and truth.
    Ralph Waldo Emerson (1803–1882)