Skills and Resources
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- Military strategy and deception
The General is a military and strategic genius. He has vast knowledge of military history, and his careful planning are what earned him the respect of his henchmen. Sometimes he fools adults into false senses of security in order to attack them. Sometimes he tricks adults into letting him control armies
- Armed and unarmed combat
Growing up, he gains a muscular build and a lesser degree of martial arts knowledge, not nearly enough to best seasoned fighters like Robin, but quite formidable nevertheless.
He retains his penchant for historical weapons, and in his brief stint as the Red Robin he's shown using a Mauser as his sidearm of preference.
- Costumes
He likes to play dress up, changing several costumes and identities in his career. Starting from a simple military themed garb, he then adopted the Red Robin suit, discarded from a dimension hopping Jason Todd, using the Bat-Family themed identity to pave off for his return as the new Anarchy.
As Anarchy he uses a modified version of the original Anarky suit, adapted to fit his broader and sturdier physical build and with an angrier mask
- Explosives expertise
Both as Red Robin, both as Anarky, Adrian is shown able to create and set complex explosive traps, drawing Tim Drake in a mined warehouse and managing to wound him seriously. As Anarky he wears a special cane with remote controller trigger, making him able to detonate explosives carefully hidden through the battlefield.
Read more about this topic: General (DC Comics)
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