Garou Tribes - Game Benefits From The Tribes

Game Benefits From The Tribes

The existence of tribes in the game adds greatly to the potential of themes that can be added to a Werewolf: The Apocalypse game. Just like the ability to play characters from different races in classic roleplaying game settings like Dungeons & Dragons, the tribes bring the potential to play werewolves from different historical and cultural backgrounds. The background and tribal descriptions, as they are presented in the various game supplementals, not only create the opportunity but in fact encourage the players and storytellers to deal in their games with more mature themes like racism, prejudices, religious fanaticism and such.

In fact, the different tribes were created in such matter, that some of them hold grudges against each other, while others are mistrusted or looked down on. But, since the game setting rules, that there are only a few Garou left, the Garou from different tribes must still work together. So, if the some players choose their characters to be from different tribes, this adds to character depth, since their cultural differences will inevitably emerge during the game. Some of the tribal dislikes and prejudices as given in the game setting:

  • Silver Fang contra Shadow Lord - both tribes claim that they should lead the Garou Nation
  • Red Talon contra humans (including homid Garou) - The wolf born Red Talon regard humans as evil and homid Garou as misguided
  • Glass Walker contra Red Talons - Glass Walker use technology (sometimes for its own sake), while Red Talons believe that all humans and the cities they live in should be destroyed.
  • Black Furies contra Get of Fenris - Furies think of Get as chauvinists, and the Get see the Furies as man-hating amazons.
  • Bone Gnawer contra most others - Most Garou look down on Bone Gnawers and consider them beneath them.
  • Shadow Lord contra most others - Shadow Lords have their own reasons for doing things that may not always benefit the other Garou.
  • Wendigo contra European Garou - Wendigo dislike and/or distrust the European tribes, blaming them for the loss of land and caerns and bringing the Wyrm to North America.
  • Get of Fenris contra Children of Gaia - The Get of Fenris view the Children of Gaia as peace-loving weaklings.
  • Fianna contra Get of Fenris - Get and Fianna have battled over caerns in the British Isles of centuries, but always band together to battle the Wyrm.

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