Game Mechanics Vs. Theme
Some games are 'abstract' - that is, the game action is not intended to represent anything. Go is a famous example of an abstract game. Other games do have a theme - some element of representation. Monopoly is a famous example of a game with a theme: the events of the game are intended to represent another activity, that of buying and selling properties.
Games that are mechanically similar can vary widely in theme. Eurogames often feature relatively simple systems, and stress the mechanics, with the theme merely being a context to place the mechanics in.
Some wargames, at the other extreme, are known for extremely complex rules and for attempts at detailed simulation.
Read more about this topic: Game Mechanics
Famous quotes containing the words game, mechanics and/or theme:
“Vanessa wanted to be a ballerina. Dad had such hopes for her.... Corin was the academically brilliant one, and a fencer of Olympic standard. Everything was expected of them, and they fulfilled all expectations. But I was the one of whom nothing was expected. I remember a game the three of us played. Vanessa was the President of the United States, Corin was the British Prime Ministerand I was the royal dog.”
—Lynn Redgrave (b. 1943)
“It is only the impossible that is possible for God. He has given over the possible to the mechanics of matter and the autonomy of his creatures.”
—Simone Weil (19091943)
“Children became an obsessive theme in Victorian culture at the same time that they were being exploited as never before. As the horrors of life multiplied for some children, the image of childhood was increasingly exalted. Children became the last symbols of purity in a world which was seen as increasingly ugly.”
—C. John Sommerville (20th century)