Game Mechanics - Game Mechanics Vs. Theme

Game Mechanics Vs. Theme

Some games are 'abstract' - that is, the game action is not intended to represent anything. Go is a famous example of an abstract game. Other games do have a theme - some element of representation. Monopoly is a famous example of a game with a theme: the events of the game are intended to represent another activity, that of buying and selling properties.

Games that are mechanically similar can vary widely in theme. Eurogames often feature relatively simple systems, and stress the mechanics, with the theme merely being a context to place the mechanics in.

Some wargames, at the other extreme, are known for extremely complex rules and for attempts at detailed simulation.

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Famous quotes containing the words game, mechanics and/or theme:

    A Stander-by is often a better judge of the game than those that play.
    Samuel Richardson (1689–1761)

    the moderate Aristotelian city
    Of darning and the Eight-Fifteen, where Euclid’s geometry
    And Newton’s mechanics would account for our experience,
    And the kitchen table exists because I scrub it.
    —W.H. (Wystan Hugh)

    It seems to me that upbringings have themes. The parents set the theme, either explicitly or implicitly, and the children pick it up, sometimes accurately and sometimes not so accurately.... The theme may be “Our family has a distinguished heritage that you must live up to” or “No matter what happens, we are fortunate to be together in this lovely corner of the earth” or “We have worked hard so that you can have the opportunities we didn’t have.”
    Calvin Trillin (20th century)