Galaxy Fraulein Yuna - Origins

Origins

Galaxy Fraulein Yuna originated in 1992 when Red Company, in association with Hudson Soft asked Akitaka Mika to create a video game for the PC Engine Super-CD console. Akitaka Mika was an established artist and mechanical designer, having worked on several Mobile Suit Gundam anime titles, including Zeta Gundam, War in the Pocket, and Stardust Memory. Hudson Soft released Galaxy Fraulein Yuna in Japan in 1992, with Akitaka Mika as character designer and writer.

The specific origins of Yuna lie in Akitaka Mika's MS Girls artwork, which were featured in many anime-related magazines during the late 1980s and early 1990s. With "MS" standing for "Mobile Suit", MS Girls was a collection of drawings of pretty girls dressed in Gundam-style powered armor. It is generally acknowledged that his work on Yuna was an evolution of the MS girls artwork. In fact, some of the original drawings in Akitaka Mika's book The World Wide Merchandise Division 2001 of Les MS Girls bear a striking resemblance to characters in the Yuna universe. At the 1998 Anime Expo in Anaheim, California, Akitaka Mika explained that Yuna began when his producer at Red Company asked him to design a shoot-em-up game featuring a character based on his Gundam F91 girl. The shooter ended up evolving instead into a visual novel, although Akitaka Mika would much later develop a title similar to the original Yuna design proposal called Ginga Fukei Densetsu Sapphire.

The Yuna series became popular quite quickly. This led to the production of several sequels for various platforms, as well as art books, music, CD Dramas, and two anime Original Video Animation series.

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