Fullmetal Alchemist and The Broken Angel - Development

Development

Fullmetal Alchemist and the Broken Angel was developed by the Japanese company Racjin and initially produced by Enix, before their merger with Square in April 2003. Development for the game began before that of the Fullmetal Alchemist anime series. Hiromu Arakawa, the author of the original manga, oversaw the story of the game and designed its characters, while Bones, the studio which would be responsible for the anime series, produced 30 minutes of animation. Themes emphasized during the creation of the game include the bond between Alphonse and Edward, as well as the series' basic concept of Equivalent Exchange, which states that "man cannot gain without sacrifice". The developers looked at other titles for inspiration, particularly Square's action role-playing game Kingdom Hearts, in addition to other games based on manga series, such as Dragon Ball, Naruto or One Piece games. The biggest challenge they had to overcome was to try to make the title a "full-fledged" game rather than a simple "character-based" game. Tomoya Asano, the assistant producer for the game, noted that development spanned more than a year, unlike most character-based games.

In Japan, the game was showcased at the Tokyo Game Show in September 2003, the first time that Square and Enix had appeared at the show as a single company. In the United States, the game was showcased at the Electronic Entertainment Expo of Los Angeles in May 2004, with the presence of Asano. For the North American version of the game, the developers made the difficulty level more challenging and aggressive.

Read more about this topic:  Fullmetal Alchemist And The Broken Angel

Famous quotes containing the word development:

    And then ... he flung open the door of my compartment, and ushered in “Ma young and lovely lady!” I muttered to myself with some bitterness. “And this is, of course, the opening scene of Vol. I. She is the Heroine. And I am one of those subordinate characters that only turn up when needed for the development of her destiny, and whose final appearance is outside the church, waiting to greet the Happy Pair!”
    Lewis Carroll [Charles Lutwidge Dodgson] (1832–1898)

    Sleep hath its own world,
    And a wide realm of wild reality.
    And dreams in their development have breath,
    And tears, and tortures, and the touch of joy.
    George Gordon Noel Byron (1788–1824)

    To be sure, we have inherited abilities, but our development we owe to thousands of influences coming from the world around us from which we appropriate what we can and what is suitable to us.
    Johann Wolfgang Von Goethe (1749–1832)