Development
Front Mission 5 was first announced in a press conference at the Tokyo Game Show in September 2004. The game was developed by Square Enix's sixth production team, under the direction of the series' creator Toshiro Tsuchida. The team is the same that worked on Front Mission 4, albeit with new members. The developers intended for Front Mission 5 to have a more cinematic focus than previous installments — the game was the series' first foray into cut scene-based storytelling.
The game was showcased in non-playable form at the Tokyo Game Show of September 2005. A postcard exchangeable for a limited-edition Trading Arts figure - Glen's Kyojun wanzer - was included as a bonus for pre-ordering the game. It was showcased in playable form at the Jump Festa in 2006. A strategy guide for the game was published by Enterbrain on March 18, 2006.
Read more about this topic: Front Mission 5: Scars Of The War
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