Forterra Systems - On-Line Interactive Virtual Environment

On-Line Interactive Virtual Environment

On-Line Interactive Virtual Environment (OLIVE) customers rapidly generate realistic, three-dimensional virtual environments that scale from single user applications to large-scale simulated environments that support a vast number of concurrent users.

The virtual worlds produced or hosted by Forterra Systems and their clients appear to function similarly to public, open-invitation MMOGs (e.g., There, Second Life, Active Worlds). OLIVE environments differ from consumer-based MMOGs in that access to the virtual world is privately managed, and granted only to specific groups of users. OLIVE applications typically focus on employee or staff training, and secure collaborative business decision-making, for example, rather than focusing on entertainment or broadly-defined social networking purposes.

Another difference between conventional MMO virtual environments and OLIVE environments is that real-world locations are replicated in an OLIVE virtual world, as opposed to fantasy-based worlds or hypothetical "islands".

There is based on shared technology with Forterra Systems that was initially developed in conjunction with a US Army project. The There service was spun off to Makena Technologies in 2005. There's operations remained uninterrupted during the various corporate changes. Since then, two additional instances of There have been created, both owned and administered by Makena Technologies.

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