Field Commander - Gameplay

Gameplay

The multiplayer options include Infrastructure, Ad-Hoc, Hot Swap, and a unique feature called Transmission mode, which is somewhat similar to the play by email system of older PC games. While playing in Transmission mode each player takes turns and sends them off to the server.

Players can choose a commanding officer to act as the player's avatar. Divisions determine the player's allegiance as well as Division Bonuses that can be activated.

Fuel and ammunition are finite for vehicles and primary weapons, while infantry have unlimited fuel and secondary weapons have unlimited ammunition. When fuel is exhausted, there is a high chance the unit will explode. All units can be resupplied by either trucks, transports, or cities.

Fighting works similar to other games in the genre but had many unique elements which included the ability to destroy terrain, reduce down and eventually destroy cities, special buildings that could call in attacks from off the board,such as Airstrikes, Napalm Launchers, stealth units in every terrain type, and the ability to stack units in a single tile. Stacking units could be taken to an extreme. A player can have a plane, a tank on a bridge, a boat under the bridge, and a submerged sub all in the same grid space.

The game also includes a built-in map editor, which allows players to create and share maps with other users online.

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