Development
Kinoko Nasu first began writing Fate/Stay Night in college and had not intended it to be a game. Initially, Nasu only wrote what would become the game's "Fate" storyline however the game went on to have three storylines, the Fate storyline being one of them. In his early drafts, Fate's heroine Saber was a man, and the protagonist was a girl with glasses. This early draft was embodied in the short original video animation (OVA) Fate/Prototype, which was released with the final volume of the Carnival Phantasm OVA series. Nasu set aside the project and went on to found Type-Moon with artist Takashi Takeuchi.
After the success of their first visual novel Tsukihime in 2000 Type-Moon transitioned from a dojin soft organization to a commercial organization. Nasu and Takeuchi decided to turn the old Fate story into a visual novel as Type-Moon's first commercial product. In the beginning, Nasu was worried that because the main character was a girl, the story might not work as a bishÅjo game. It was artist Takeuchi who suggested switching the genders of the protagonist and Saber to fit the game market.
Read more about this topic: Fate/stay Night
Famous quotes containing the word development:
“The American has dwindled into an Odd Fellowone who may be known by the development of his organ of gregariousness.”
—Henry David Thoreau (18171862)
“The work of adult life is not easy. As in childhood, each step presents not only new tasks of development but requires a letting go of the techniques that worked before. With each passage some magic must be given up, some cherished illusion of safety and comfortably familiar sense of self must be cast off, to allow for the greater expansion of our distinctiveness.”
—Gail Sheehy (20th century)
“I can see ... only one safe rule for the historian: that he should recognize in the development of human destinies the play of the contingent and the unforeseen.”
—H.A.L. (Herbert Albert Laurens)