Fast Food (1987 Video Game)

Fast Food (informally known as Fast Food Dizzy) is an arcade style video game much in the design of Pac-Man featuring the video game character, Dizzy the anthropomorphic egg designed by the British born Oliver twins. The game was originally released in December, 1987 and published by Codemasters.

This was the third game to feature Dizzy, however until now they had been Adventure games, because of the simplicity to design Arcade style video games, the game was playable within three days of work and only required two more weeks to finalise all graphics, interface and music.

The game was originally to be a marketing tool for the Happy Eater chain of restaurants, but this was dropped during development and Dizzy was added to the game.

A shortened, altered version of the game, entitled Easter Eggstravaganza Dizzy was made available on Amiga Action coverdiscs in April 1998. Completion of this game would give players a code which would allow them to enter a competition in the magazine.

Famous quotes containing the words fast, food and/or video:

    There was a literary gentleman present who who had dramatised in his time two hundred and forty-seven novels as fast as they had come out—and who was a literary gentleman in consequence.
    Charles Dickens (1812–1870)

    Eclecticism is the degree zero of contemporary general culture: one listens to reggae, watches a western, eats McDonald’s food for lunch and local cuisine for dinner, wears Paris perfume in Tokyo and “retro” clothes in Hong Kong; knowledge is a matter for TV games. It is easy to find a public for eclectic works.
    Jean François Lyotard (b. 1924)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)