Fast Food (1987 Video Game)

Fast Food (informally known as Fast Food Dizzy) is an arcade style video game much in the design of Pac-Man featuring the video game character, Dizzy the anthropomorphic egg designed by the British born Oliver twins. The game was originally released in December, 1987 and published by Codemasters.

This was the third game to feature Dizzy, however until now they had been Adventure games, because of the simplicity to design Arcade style video games, the game was playable within three days of work and only required two more weeks to finalise all graphics, interface and music.

The game was originally to be a marketing tool for the Happy Eater chain of restaurants, but this was dropped during development and Dizzy was added to the game.

A shortened, altered version of the game, entitled Easter Eggstravaganza Dizzy was made available on Amiga Action coverdiscs in April 1998. Completion of this game would give players a code which would allow them to enter a competition in the magazine.

Famous quotes containing the words fast, food and/or video:

    Endlessly, time-honoured irritant,
    A bubble is restively forming at your tip.
    Burst it as fast as we can
    It will grow again, until we begin dying.
    Philip Larkin (1922–1986)

    Odors from decaying food wafting through the air when the door is opened, colorful mold growing between a wet gym uniform and the damp carpet underneath, and the complete supply of bath towels scattered throughout the bedroom can become wonderful opportunities to help your teenager learn once again that the art of living in a community requires compromise, negotiation, and consensus.
    Barbara Coloroso (20th century)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)