Face of Mankind - Ongoing Gameplay

Ongoing Gameplay

Much of Face of Mankind play involves performing objectives, either alone or through the group system. These objectives are automatically generated when playing alone, or generated by way of starting the group when in a group. Objectives reward the player with some experience points and Faction Credits. Objectives commonly involve killing a number of other players, gathering a certain number of resources, patrolling a world, guarding specific locations, and many other objectives.

Faction Credits are traded in for Universal Credits 4 times a day depending on faction payout standards and the amount of Faction Credits earned by all players in the faction. Experience points earned allow players to gain higher ranks in their faction when appropriately ranked members of the faction see fit to promote them.

Depending on the current political situations, some factions may be at war with each other allowing players of opposing factions to fight each other with less penalties and even take over opposing faction's worlds. World occupation consists of several hours of combat and hacking that eventually leads to a roughly hour long final battle for the world, where hundreds of players can be fighting for control. Characters can be permanently killed off if they both run out of clones and Universal Credits to buy new clones.

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Famous quotes containing the word ongoing:

    When one of us dies of cancer, loses her mind, or commits suicide, we must not blame her for her inability to survive an ongoing political mechanism bent on the destruction of that human being. Sanity remains defined simply by the ability to cope with insane conditions.
    Ana Castillo (b. 1953)