Exile (1988 Video Game) - Gameplay

Gameplay

The player is tasked with traversing a network of tunnels, collecting and interacting with objects, engaging hostile and friendly creatures, rescuing survivors and ultimately defeating Triax and escaping from Phoebus. Finn has a weapons and jet pack system which may be boosted by finding upgrades. Energy cells must must be collected throughout the game to power the weapons and jet pack. Finn has a life-preserving teleport system. When he reaches a point near death he is automatically teleported to a safe location previously designated by the player, or ultimately back to his orbiting spaceship. Consequently, it is still possible to complete the game in many scenarios.

Exile permits a degree of nonlinear gameplay - challenges may be overcome in a number of possible orders and not all events have to be completed. The player is awarded points depending on goals achieved and time taken to complete the game. However, in some scenarios it becomes impossible to complete the game.

A major feature of the game is the single large and detailed world it offers for exploration. The subterranean setting is explained through the backstory in which the crew of the Pericles have set up a base in a natural cave system, with Triax having his own base in caves deep below.

The artificial intelligence features innovative routines such as creatures demonstrating awareness of nearby noises, line-of-sight vision through the divaricate caves and tunnels, and memory of where the player was last seen, etc.

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