Entertainment Software Rating Board - Rating Process

Rating Process

To obtain a rating for a game, a publisher sends the ESRB a DVD containing footage of the most graphic and extreme content found in the game, including content related to the game's context, storyline, reward system and other elements that may affect its rating. The publisher also fills out a questionnaire describing the game's content and pays a fee (which is significantly lower for games with development costs under $1 million).

For each game, the ESRB employs at least three trained raters who collectively watch the footage sent in by publishers and recommend a rating. ESRB personnel review the footage and all materials to ensure accuracy of the rating, and a certificate is sent to the publisher. A publisher may subsequently edit the game and resubmit the footage and questionnaire in order to achieve a lower rating, or appeal the rating to a committee made up of entertainment software industry representatives. If a publisher chooses to do so, the process begins anew.

When the game is ready for release, the publisher sends copies of the final version of the game to the ESRB. The ESRB reviews the game's packaging, and a random number of games they receive are play tested for more thorough review. Penalties apply to publishers who misrepresent the content of their games, including the potential for fines up to $1 million and a product recall, if deemed necessary.

The identities of the ESRB raters are kept confidential, although they are all full-time ESRB employees who live in the New York City area. According to the ESRB website, "All ESRB raters are adults who typically have experience with children, whether through prior work experience, education or as parents or caregivers." Raters are supposed to review games as if they were a customer receiving their first glance at the game.

In April 2011, the ESRB introduced a streamlined, automated process for assigning ratings for console downloadable games as a way to address the rapidly growing volume of digitally-delivered games. Rather than having raters review each product, publishers of these games complete a series of multiple-choice questions that address content across relevant categories, including violence, sexual content, language, etc. The responses automatically determine the game's rating category and content descriptors. Games rated via this process may be tested post-release to ensure that content was properly disclosed.

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